—This paper presents a framework for message delivery in real-time multi-player distributed interactive games that use the client-server model. Based on this framework, we propos...
Designing a distributed fault tolerance algorithm requires careful analysis of both fault models and diagnosis strategies. A system will fail if there are too many active faults, ...
This paper discusses the use of networks-on-chip (NoCs) consisting of multiple voltage-frequency islands to cope with power consumption, clock distribution and parameter variation...
-- Due to the increasing demand for mobility in the area of distributed systems, the use of wireless communication gains in importance. We present a wireless real-time communicatio...
The paper assumes that business interactions between trading partners are composed of well defined conversations (tasks), such as issue a purchase order, process payment, refund m...