Sciweavers

105 search results - page 13 / 21
» Distributed Checkpointing Using Synchronized Clocks
Sort
View
NETGAMES
2003
ACM
14 years 2 months ago
A fair message exchange framework for distributed multi-player games
—This paper presents a framework for message delivery in real-time multi-player distributed interactive games that use the client-server model. Based on this framework, we propos...
Katherine Guo, Sarit Mukherjee, Sampath Rangarajan...
DSN
2005
IEEE
14 years 3 months ago
Design Time Reliability Analysis of Distributed Fault Tolerance Algorithms
Designing a distributed fault tolerance algorithm requires careful analysis of both fault models and diagnosis strategies. A system will fail if there are too many active faults, ...
Elizabeth Latronico, Philip Koopman
DAC
2008
ACM
14 years 10 months ago
Variation-adaptive feedback control for networks-on-chip with multiple clock domains
This paper discusses the use of networks-on-chip (NoCs) consisting of multiple voltage-frequency islands to cope with power consumption, clock distribution and parameter variation...
Ümit Y. Ogras, Diana Marculescu, Radu Marcule...
WISES
2004
13 years 11 months ago
Wireless Time-Triggered Real-Time Communication
-- Due to the increasing demand for mobility in the area of distributed systems, the use of wireless communication gains in importance. We present a wireless real-time communicatio...
Bernhard Huber, Wilfried Elmenreich
WECWIS
2006
IEEE
97views ECommerce» more  WECWIS 2006»
14 years 3 months ago
On State Synchronization of Business Conversations
The paper assumes that business interactions between trading partners are composed of well defined conversations (tasks), such as issue a purchase order, process payment, refund m...
Carlos Molina-Jiménez, Santosh K. Shrivasta...