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WWW
2005
ACM
14 years 8 months ago
An environment for collaborative content acquisition and editing by coordinated ubiquitous devices
Digital content is not only stored by servers on the Internet, but also on various embedded devices belonging to ubiquitous networks. In this paper, we propose a content processin...
Yutaka Kidawara, Tomoyuki Uchiyama, Katsumi Tanaka
WWW
2010
ACM
14 years 2 months ago
Measurement and analysis of an online content voting network: a case study of Digg
In online content voting networks, aggregate user activities (e.g., submitting and rating content) make high-quality content thrive through the unprecedented scale, high dynamics ...
Yingwu Zhu
GECCO
2009
Springer
111views Optimization» more  GECCO 2009»
14 years 1 months ago
Evolving quorum sensing in digital organisms
For centuries it was thought that bacteria live asocial lives. However, recent discoveries show many species of bacteria communicate in order to perform tasks previously thought t...
Benjamin E. Beckmann, Philip K. McKinley
ANCS
2005
ACM
14 years 28 days ago
Resource mapping and scheduling for heterogeneous network processor systems
Task to resource mapping problems are encountered during (i) hardware-software co-design and (ii) performance optimization of Network Processor systems. The goal of the first pro...
Liang Yang, Tushar Gohad, Pavel Ghosh, Devesh Sinh...
NETGAMES
2004
ACM
14 years 24 days ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...