Digital content is not only stored by servers on the Internet, but also on various embedded devices belonging to ubiquitous networks. In this paper, we propose a content processin...
In online content voting networks, aggregate user activities (e.g., submitting and rating content) make high-quality content thrive through the unprecedented scale, high dynamics ...
For centuries it was thought that bacteria live asocial lives. However, recent discoveries show many species of bacteria communicate in order to perform tasks previously thought t...
Task to resource mapping problems are encountered during (i) hardware-software co-design and (ii) performance optimization of Network Processor systems. The goal of the first pro...
Liang Yang, Tushar Gohad, Pavel Ghosh, Devesh Sinh...
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...