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» Distributed Computing with Imperfect Randomness
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ACSAC
2010
IEEE
12 years 11 months ago
Friends of an enemy: identifying local members of peer-to-peer botnets using mutual contacts
In this work we show that once a single peer-to-peer (P2P) bot is detected in a network, it may be possible to efficiently identify other members of the same botnet in the same ne...
Baris Coskun, Sven Dietrich, Nasir D. Memon
RECOMB
2012
Springer
11 years 10 months ago
Recovering the Tree-Like Trend of Evolution Despite Extensive Lateral Genetic Transfer: A Probabilistic Analysis
Abstract. Lateral gene transfer (LGT) is a common mechanism of nonvertical evolution where genetic material is transferred between two more or less distantly related organisms. It ...
Sebastien Roch, Sagi Snir
NETGAMES
2006
ACM
14 years 1 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
ICCV
2009
IEEE
15 years 14 days ago
Tracking in Unstructured Crowded Scenes
This paper presents a target tracking framework for unstructured crowded scenes. Unstructured crowded scenes are defined as those scenes where the motion of a crowd appears to b...
Mikel Rodriguez, Saad Ali, Takeo Kanade
CVPR
2005
IEEE
14 years 9 months ago
Bayesian Object Detection in Dynamic Scenes
Detecting moving objects using stationary cameras is an important precursor to many activity recognition, object recognition and tracking algorithms. In this paper, three innovati...
Yaser Sheikh, Mubarak Shah