Broadcasting all state changes to every player of a massively multiplayer game is not a viable solution. To successfully overcome the challenge of scale, massively multiplayer gam...
Most software is fragile: even the slightest error, such as changing a single bit, can make it crash. As software complexity has increased, development techniques have kept pace t...
Dependable distributed systems are difficult to build. This is particularly true if they have dependability requirements that change during the execution of an application, and are...
Michel Cukier, Jennifer Ren, Chetan Sabnis, David ...
Code clones are generally considered to be an obstacle to software maintenance. Research has provided evidence that it may not always be practical, feasible, or cost-effective to ...
Data replication in distributed databases has been investigated extensively with the hope that it will improve performance, reliability, and availability. However, the growth of t...