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» Distributed Cross-Domain Change Management
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NETGAMES
2006
ACM
14 years 1 months ago
Comparing interest management algorithms for massively multiplayer games
Broadcasting all state changes to every player of a massively multiplayer game is not a viable solution. To successfully overcome the challenge of scale, massively multiplayer gam...
Jean-Sébastien Boulanger, Jörg Kienzle...
ENTCS
2007
115views more  ENTCS 2007»
13 years 7 months ago
Self Management and the Future of Software Design
Most software is fragile: even the slightest error, such as changing a single bit, can make it crash. As software complexity has increased, development techniques have kept pace t...
Peter Van Roy
SRDS
1998
IEEE
13 years 12 months ago
AQuA: An Adaptive Architecture that Provides Dependable Distributed Objects
Dependable distributed systems are difficult to build. This is particularly true if they have dependability requirements that change during the execution of an application, and are...
Michel Cukier, Jennifer Ren, Chetan Sabnis, David ...
ICSE
2008
IEEE-ACM
14 years 8 months ago
Clonetracker: tool support for code clone management
Code clones are generally considered to be an obstacle to software maintenance. Research has provided evidence that it may not always be practical, feasible, or cost-effective to ...
Ekwa Duala-Ekoko, Martin P. Robillard
ICDCS
2002
IEEE
14 years 19 days ago
Partial Database Replication using Epidemic Communication
Data replication in distributed databases has been investigated extensively with the hope that it will improve performance, reliability, and availability. However, the growth of t...
JoAnne Holliday, Divyakant Agrawal, Amr El Abbadi