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ISMAR
2003
IEEE
14 years 26 days ago
Herding Sheep: Live System Development for Distributed Augmented Reality
In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...
GECCO
2007
Springer
138views Optimization» more  GECCO 2007»
14 years 1 months ago
Unwitting distributed genetic programming via asynchronous JavaScript and XML
The success of a genetic programming system in solving a problem is often a function of the available computational resources. For many problems, the larger the population size an...
Jon Klein, Lee Spector
CCR
2007
168views more  CCR 2007»
13 years 7 months ago
Challenges in peer-to-peer gaming
While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games a...
Christoph Neumann, Nicolas Prigent, Matteo Varvell...
CAINE
2001
13 years 9 months ago
Intelligent Network Control Using Object-Oriented Term-Rewriting
In this paper, we describe the theoretical framework that allows us to use of the expert system shell CLIPS to define the network model in the Distribution Management System (DMS)...
Adam Steele
PODC
2004
ACM
14 years 1 months ago
Asynchronous group key exchange with failures
Group key exchange protocols allow a group of servers communicating over an asynchronous network of point-to-point links to establish a common key, such that an adversary which fu...
Christian Cachin, Reto Strobl