In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...
The success of a genetic programming system in solving a problem is often a function of the available computational resources. For many problems, the larger the population size an...
While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games a...
Christoph Neumann, Nicolas Prigent, Matteo Varvell...
In this paper, we describe the theoretical framework that allows us to use of the expert system shell CLIPS to define the network model in the Distribution Management System (DMS)...
Group key exchange protocols allow a group of servers communicating over an asynchronous network of point-to-point links to establish a common key, such that an adversary which fu...