Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
We provide general comparative static results for large finite and infinite-dimensional aggregative games. In aggregative games, each player's payoff depends on her own action...
Due to shrinking technologies and increasing design sizes, it is becoming more difficult and expensive to distribute a global clock signal with low skew throughout a processor di...
This paper presents wait-free randomized algorithms for solving set-agreement in asynchronous shared-memory systems under a strong adversary. First, the definition of a shared-co...
We explore asynchronous unison in the presence of systemic transient and permanent Byzantine faults in shared memory. We observe that the problem is not solvable under less than s...
Swan Dubois, Maria Gradinariu Potop-Butucaru, Mikh...