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MM
2010
ACM
167views Multimedia» more  MM 2010»
13 years 7 months ago
Improving online gaming quality using detour paths
We study the problem of improving the user perceived quality of online games in which multiple players form a game session and exchange game-state updates over an overlay network....
Cong Ly, Cheng-Hsin Hsu, Mohamed Hefeeda
LCN
2005
IEEE
14 years 1 months ago
Constructing Efficient Multi-hop Mesh Networks
The Wireless Channel-oriented Ad-hoc Multi-hop Broadband (W-CHAMB) is a new link layer protocol with the aim of being able to support Quality of Service (QoS) in multi-hop operati...
Rui Zhao, Bernhard Walke, Michael Einhaus
DAIS
2006
13 years 9 months ago
Mobile Process Description and Execution
Abstract. Mobile devices are increasingly aware of their respective locations and vicinity and tend to communicate rather loosely with each other; therefore asynchronous communicat...
Christian P. Kunze, Sonja Zaplata, Winfried Lamers...
INFOCOM
2002
IEEE
14 years 14 days ago
Adaptive Load Sharing for Network Processors
—A novel scheme for processing packets in a router is presented that provides load sharing among multiple network processors distributed within the router. It is complemented by ...
Lukas Kencl, Jean-Yves Le Boudec
WORDS
2005
IEEE
14 years 1 months ago
Virtual Networks in an Integrated Time-Triggered Architecture
Depending on the physical structuring of large distributed safety-critical real-time systems, one can distinguish federated and integrated system architectures. This paper investi...
Roman Obermaisser, Philipp Peti, Hermann Kopetz