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» Distributed Interaction in Virtual Spaces
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ACMSE
2005
ACM
14 years 2 months ago
Exploring communication overheads and locking policies in a peer-to-peer synchronous collaborative editing system
In this paper, we describe recent work in developing a peer-topeer collaborative environment. The study examines various locking mechanisms/policies by adjusting the granularity o...
Jon A. Preston, Sushil K. Prasad
EUROPAR
2005
Springer
14 years 2 months ago
An Approach to Performance Prediction for Parallel Applications
Abstract. Accurately modeling and predicting performance for largescale applications becomes increasingly difficult as system complexity scales dramatically. Analytic predictive mo...
Engin Ipek, Bronis R. de Supinski, Martin Schulz, ...
PG
2003
IEEE
14 years 1 months ago
Iso-Splatting: A Point-Based Alternative to Isosurface Visualization
We present a new approach to isosurface visualization that we call “iso-splatting.” We use point primitives for representing and rendering isosurfaces. The method consists of ...
Christopher S. Co, Bernd Hamann, Kenneth I. Joy
WMCSA
2003
IEEE
14 years 1 months ago
River: An Infrastructure for Context Dependent, Reactive Communication Primitives
Applications and services in ubiquitous computing systems often interact in a context-dependent, reactive manner. How information flows, and what services communicate when, is det...
Jong Hee Kang, Matthai Philipose, Gaetano Borriell...
ATAL
2003
Springer
14 years 1 months ago
Towards interest-based negotiation
Negotiation is essential in settings where agents have conflicting interests and a desire to cooperate. In many approaches, agents are assumed to have pre-set, fixed preferences...
Iyad Rahwan, Liz Sonenberg, Frank Dignum