The developers and users of real-time graphics, such as games and virtual reality, are demanding ever more realistic computer generated images. Despite the availability of modern ...
Georgia Mastoropoulou, Kurt Debattista, Alan Chalm...
This paper describes a system to create animated 3D scenes of car accidents from written reports. The text-to-scene conversion process consists of two stages. An information extrac...
The recently proposed ImageNet dataset consists of several million images, each annotated with a single object category. However, these annotations may be imperfect, in the sense t...
We present a new particle-based approach to sampling and controlling implicit surfaces. A simple constraint locks a set of particles onto a surface while the particles and the sur...
In the quest for an elegant formulation of the notion of "polycategory" we develop a more symmetric counterpart to Burroni's notion of "T-category", where ...