Bandwidth consumption in distributed real-time simulation, or networked real-time simulation, is a major problem as the number of participants and the sophistication of joint simu...
The increased popularity of grid systems and cycle sharing across organizations leads to the need for scalable systems that provide facilities to locate resources, to be fair in t...
Ali Raza Butt, Xing Fang, Y. Charlie Hu, Samuel P....
CSP is a fundamental concept for developing software for distributed real-time systems. The CSP paradigm constitutes a natural addition to Object Orientation and offers higherorde...
Gerald H. Hilderink, Andry W. P. Bakkers, Jan F. B...
This paper proposes a new concurrent data structure, called parallel hash table, for synchronizing the access of multiple threads to resources stored in a shared buffer. We prove ...
Java is one of the most popular programming languages in today’s software development, but the adoption of Java in some areas like high performance computing, gaming, and media p...
Jiutao Nie, Buqi Cheng, Shisheng Li, Ligang Wang, ...