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» Distributed Secure Systems: Then and Now
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NETGAMES
2006
ACM
14 years 2 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
CCS
2009
ACM
14 years 9 months ago
Towards complete node enumeration in a peer-to-peer botnet
Modern advanced botnets may employ a decentralized peer-to-peer overlay network to bootstrap and maintain their command and control channels, making them more resilient to traditi...
Brent ByungHoon Kang, Eric Chan-Tin, Christopher P...
CCS
2007
ACM
14 years 2 months ago
Filtering spam with behavioral blacklisting
Spam filters often use the reputation of an IP address (or IP address range) to classify email senders. This approach worked well when most spam originated from senders with fix...
Anirudh Ramachandran, Nick Feamster, Santosh Vempa...
MOBISYS
2008
ACM
14 years 8 months ago
Detecting energy-greedy anomalies and mobile malware variants
Mobile users of computation and communication services have been rapidly adopting battery-powered mobile handhelds, such as PocketPCs and SmartPhones, for their work. However, the...
Hahnsang Kim, Joshua Smith, Kang G. Shin
GLOBECOM
2007
IEEE
14 years 2 months ago
Aggregated Bloom Filters for Intrusion Detection and Prevention Hardware
—Bloom Filters (BFs) are fundamental building blocks in various network security applications, where packets from high-speed links are processed using state-of-the-art hardwareba...
N. Sertac Artan, Kaustubh Sinkar, Jalpa Patel, H. ...