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DSRT
2000
IEEE
14 years 2 months ago
Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities
The problem of network bundwidth limitutions is encountered in ulmost uny distributed virtuul environment or networkedgume. In U typicul client-serversetup, where the virtuul worl...
Chris Faisstnauer, Dieter Schmalstieg, Werner Purg...
IJCNN
2000
IEEE
14 years 2 months ago
Neural Networks for Novelty Detection in Airframe Strain Data
The structural health of airframes is often monitored by analysis of the frequency of occurrence matrix (FOOM) produced after each flight. Each cell in the matrix records a stres...
Simon J. Hickinbotham, James Austin
SC
2000
ACM
14 years 2 months ago
Dynamic Software Testing of MPI Applications with Umpire
As evidenced by the popularity of MPI (Message Passing Interface), message passing is an effective programming technique for managing coarse-grained concurrency on distributed com...
Jeffrey S. Vetter, Bronis R. de Supinski
ACSAC
1999
IEEE
14 years 2 months ago
Adding Availability to Log Services of Untrusted Machines
Uncorrupted log files are the critical system component for computer forensics in case of intrusion and for real time system monitoring and auditing. Protection from tampering wit...
Arianna Arona, Danilo Bruschi, Emilia Rosti
ISCC
1999
IEEE
121views Communications» more  ISCC 1999»
14 years 2 months ago
Customer Service Management: Towards a Management Information Base for an IP Connectivity Service
Customer Service Management (CSM) offers a management interface between customer and service provider, which enables customers to individually monitor and control their subscribed...
Michael Langer, Stefan Loidl, Michael Nerb