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ATAL
2008
Springer
13 years 11 months ago
Using multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
CONEXT
2009
ACM
13 years 10 months ago
MDCube: a high performance network structure for modular data center interconnection
Shipping-container-based data centers have been introduced as building blocks for constructing mega-data centers. However, it is a challenge on how to interconnect those container...
Haitao Wu, Guohan Lu, Dan Li, Chuanxiong Guo, Yong...
CONEXT
2009
ACM
13 years 10 months ago
BUFFALO: bloom filter forwarding architecture for large organizations
In enterprise and data center networks, the scalability of the data plane becomes increasingly challenging as forwarding tables and link speeds grow. Simply building switches with...
Minlan Yu, Alex Fabrikant, Jennifer Rexford
ICCAD
2009
IEEE
179views Hardware» more  ICCAD 2009»
13 years 7 months ago
Automatic memory partitioning and scheduling for throughput and power optimization
Hardware acceleration is crucial in modern embedded system design to meet the explosive demands on performance and cost. Selected computation kernels for acceleration are usually ...
Jason Cong, Wei Jiang, Bin Liu, Yi Zou
SIGMOD
2008
ACM
158views Database» more  SIGMOD 2008»
14 years 9 months ago
Sampling cube: a framework for statistical olap over sampling data
Sampling is a popular method of data collection when it is impossible or too costly to reach the entire population. For example, television show ratings in the United States are g...
Xiaolei Li, Jiawei Han, Zhijun Yin, Jae-Gil Lee, Y...