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APVIS
2001
15 years 3 months ago
Visualising the Probability Distribution Function of Uncertain Data - Application to Stochastic Modelling of Ground Water Solute
An overview of previous approaches to the visualisation of uncertainty is presented making the distinction between verity visualisation, where the uncertainty information is an in...
Alan McKinnon, Emma Raymond
VR
2000
IEEE
101views Virtual Reality» more  VR 2000»
15 years 6 months ago
Multimodal Menu Presentation and Selection in Immersive Virtual Environments
Usability has become one of the key ingredients in making virtual reality (VR) systems work, and a big part of a usable VR system is in the design of effective interface/interacti...
Namgyu Kim, Gerard Jounghyun Kim, Chan-Mo Park, In...
GI
2004
Springer
15 years 7 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
123
Voted
CVRMED
1997
Springer
15 years 6 months ago
Design considerations for a computer-vision-enabled ophthalmic augmented reality environment
We have initiated studies towards the design and implementation of an ophthalmic augmented reality environment in order to allow for a more precise laser treatment for ophthalmic...
Jeffrey W. Berger, Michael E. Leventon, Nobuhiko H...
APGV
2010
ACM
236views Visualization» more  APGV 2010»
15 years 5 months ago
The effect of stereo and context on memory and awareness states in immersive virtual environments
Spatial awareness is crucial for human performance efficiency of any task that entails perception of space. Memory of spaces is an imperfect reflection of the cognitive activity (...
Adam Bennett, Matthew Coxon, Katerina Mania