We present a new method that utilizes path coherence to accelerate walkthroughs of geometrically complex static scenes. As a preprocessing step, our method constructs a BSP-tree t...
Jonathan Shade, Dani Lischinski, David Salesin, To...
Abstract. This paper introduces a novel kinesthetic interaction technique for interactive floors. The interaction techniques utilize vision-based limb tracking on an interactive fl...
Several approaches have been developed into evolutionary algorithms to deal with dynamic optimization problems, of which memory and random immigrants are two major schemes. This pa...
A computational grid is a large-scale distributed computing environment capable of providing dependable, consistent, pervasive, and inexpensive access to high-end computational re...
Abstract. In previous works we have presented a model to describe and simulate environment for situated multi-agent systems, that we called ELMS. Here, we present an extensions to ...