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VR
1999
IEEE
112views Virtual Reality» more  VR 1999»
13 years 12 months ago
Third-Person Navigation of Whole-Planet Terrain in a Head-tracked Stereoscopic Environment
Navigation and interaction in virtual environments that use stereoscopic head-tracked displays and have very large data sets present several challenges beyond those encountered wi...
Zachary Wartell, William Ribarsky, Larry F. Hodges
ICMI
2003
Springer
150views Biometrics» more  ICMI 2003»
14 years 25 days ago
Auditory, graphical and haptic contact cues for a reach, grasp, and place task in an augmented environment
An experiment was conducted to investigate how performance of a reach, grasp and place task was influenced by added auditory and graphical cues. The cues were presented at points ...
Mihaela A. Zahariev, Christine L. MacKenzie
TOG
2008
128views more  TOG 2008»
13 years 7 months ago
VirtualStudio2Go: digital video composition for real environments
We synchronize film cameras and LED lighting with off-the-shelf video projectors. Radiometric compensation allows displaying keying patterns and other spatial codes on arbitrary r...
Anselm Grundhöfer, Oliver Bimber
CASCON
1993
106views Education» more  CASCON 1993»
13 years 9 months ago
The use of process clustering in distributed-system event displays
When debugging a distributed application, a display showing the events causing interactions between processes can be very useful. If the number of processes is large, displaying a...
David J. Taylor
SIGGRAPH
2003
ACM
14 years 26 days ago
Consistent illumination within optical see-through augmented environments
We present techniques which create a consistent illumination between real and virtual objects inside an application specific optical see-through display: the Virtual Showcase. We ...
Oliver Bimber, Anselm Grundhöfer, Gordon Wetz...