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NETGAMES
2004
ACM
14 years 1 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
IEEEPACT
2006
IEEE
14 years 1 months ago
Whole-program optimization of global variable layout
On machines with high-performance processors, the memory system continues to be a performance bottleneck. Compilers insert prefetch operations and reorder data accesses to improve...
Nathaniel McIntosh, Sandya Mannarswamy, Robert Hun...
COMPUTER
1999
108views more  COMPUTER 1999»
13 years 7 months ago
Distance Visualization: Data Exploration on the Grid
Scientific visualization has emerged as an important tool for extracting meaning from the large volumes of data produced by scientific instruments and simulations. Increasingly, t...
Ian T. Foster, Joseph A. Insley, Gregor von Laszew...
JWSR
2006
114views more  JWSR 2006»
13 years 7 months ago
Metadata, Ontologies, and Information Models for Grid PSE Toolkits Based on Web Services
: A PSE toolkit is a group of technologies within a software architecture through which multiple PSEs can be built for different application domains. The effective use of a PSE too...
Carmela Comito, Carlo Mastroianni, Domenico Talia
SIGMETRICS
2011
ACM
140views Hardware» more  SIGMETRICS 2011»
12 years 10 months ago
On the stability and optimality of universal swarms
Recent work on BitTorrent swarms has demonstrated that a bandwidth bottleneck at the seed can lead to the underutilization of the aggregate swarm capacity. Bandwidth underutilizat...
Xia Zhou, Stratis Ioannidis, Laurent Massouli&eacu...