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SIGGRAPH
1996
ACM
13 years 12 months ago
Blue Screen Matting
A classical problem of imaging--the matting problem--is separation of a non-rectangular foreground image from a (usually) rectangular background image--for example, in a film fram...
Alvy Ray Smith, James F. Blinn
ATAL
2006
Springer
13 years 11 months ago
Integrating agent-oriented methodologies with UML-AT
There are many methodological approaches for Agent-Oriented Software Engineering, each one focusing on some features of multi-agent systems, but leaving others underdefined. For t...
Rubén Fuentes, Jorge J. Gómez-Sanz, ...
EDUTAINMENT
2007
Springer
14 years 1 months ago
A Hybrid of Plot-Based and Character-Based Interactive Storytelling
Interactive storytelling in the virtual environment attracts a lot of research interests in recent years. Story plot and character are two most important elements of a story. Based...
Yundong Cai, Chunyan Miao, Ah-Hwee Tan, Zhiqi Shen
PPOPP
2009
ACM
14 years 8 months ago
Atomic quake: using transactional memory in an interactive multiplayer game server
Transactional Memory (TM) is being studied widely as a new technique for synchronizing concurrent accesses to shared memory data structures for use in multi-core systems. Much of ...
Adrián Cristal, Eduard Ayguadé, Fera...
INFOCOM
2002
IEEE
14 years 19 days ago
Application of Network Calculus to General Topologies using Turn-Prohibition
Abstract— Network calculus is known to apply in general only to feedforward routing networks, i.e., networks where routes do not create cycles of interdependent packet flows. In...
David Starobinski, Mark G. Karpovsky, Lev Zakrevsk...