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CEE
2007
107views more  CEE 2007»
13 years 7 months ago
A non-preemptive scheduling algorithm for soft real-time systems
Real-time systems are often designed using preemptive scheduling and worst-case execution time estimates to guarantee the execution of high priority tasks. There is, however, an i...
Wenming Li, Krishna M. Kavi, Robert Akl
KDD
2010
ACM
223views Data Mining» more  KDD 2010»
13 years 9 months ago
An efficient algorithm for a class of fused lasso problems
The fused Lasso penalty enforces sparsity in both the coefficients and their successive differences, which is desirable for applications with features ordered in some meaningful w...
Jun Liu, Lei Yuan, Jieping Ye
AAAI
2007
13 years 9 months ago
A New Algorithm for Generating Equilibria in Massive Zero-Sum Games
In normal scenarios, computer scientists often consider the number of states in a game to capture the difficulty of learning an equilibrium. However, players do not see games in ...
Martin Zinkevich, Michael H. Bowling, Neil Burch
EL
2008
184views more  EL 2008»
13 years 7 months ago
Breedbot: an evolutionary robotics application in digital content
Research paper Purpose of this paper This paper describe an integrated hardware/software system based on Evolutionary Robotics and its application in Edutainment context. Design/me...
Orazio Miglino, Onofrio Gigliotta, Michela Pontico...
AI
2005
Springer
13 years 7 months ago
Asynchronous aggregation and consistency in distributed constraint satisfaction
Constraint Satisfaction Problems (CSP) have been very successful in problem-solving tasks ranging from resource allocation and scheduling to configuration and design. Increasingly...
Marius-Calin Silaghi, Boi Faltings