Real-time systems are often designed using preemptive scheduling and worst-case execution time estimates to guarantee the execution of high priority tasks. There is, however, an i...
The fused Lasso penalty enforces sparsity in both the coefficients and their successive differences, which is desirable for applications with features ordered in some meaningful w...
In normal scenarios, computer scientists often consider the number of states in a game to capture the difficulty of learning an equilibrium. However, players do not see games in ...
Research paper Purpose of this paper This paper describe an integrated hardware/software system based on Evolutionary Robotics and its application in Edutainment context. Design/me...
Constraint Satisfaction Problems (CSP) have been very successful in problem-solving tasks ranging from resource allocation and scheduling to configuration and design. Increasingly...