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HRI
2012
ACM
12 years 4 months ago
A prototyping environment for interaction between a human and a robotic multi-agent system
In this paper we describe our prototyping environment to study concepts for empowering a single user to control robotic multi-agent systems. We investigate and validate these conc...
Michael Lichtenstern, Martin Frassl, Bernhard Peru...
ICASSP
2011
IEEE
13 years 10 days ago
Audio watermarking for acoustic propagation in reverberant environments
Digital audio watermarking has received increasing interest in the last years due to the wide range of applications it can be used for. This contribution presents a novel blind wa...
Giovanni Del Galdo, Juliane Borsum, Tobias Bliem, ...
ICASSP
2011
IEEE
13 years 10 days ago
Improving head-related impulse response measured in noisy environments with spatio-temporal frequency analysis
A new noise reduction method based on spatio-temporal frequency analysis is proposed that can be applied to head-related impulse response (HRIR), which is an impulse response betw...
Takanori Nishino, Kazuya Takeda
ICDCS
2012
IEEE
11 years 11 months ago
FindingHuMo: Real-Time Tracking of Motion Trajectories from Anonymous Binary Sensing in Smart Environments
Abstract—In this paper we have proposed and designed FindingHuMo (Finding Human Motion), a real-time user tracking system for Smart Environments. FindingHuMo can perform device-f...
Debraj De, Wen-Zhan Song, Mingsen Xu, Cheng-Liang ...
ACMACE
2004
ACM
14 years 2 months ago
Massively multi-player games: matching game design with technical design
We propose a framework model to facilitate the prototyping and refinement of Massively Multi-player Online Games (MMOG), when included in the appropriate development environment....
Anne-Gwenn Bosser