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DAGM
2003
Springer
14 years 18 days ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
CP
2001
Springer
13 years 12 months ago
Fast Optimal Instruction Scheduling for Single-Issue Processors with Arbitrary Latencies
Instruction scheduling is one of the most important steps for improving the performance of object code produced by a compiler. The local instruction scheduling problem is to nd a m...
Peter van Beek, Kent D. Wilken
LACL
2001
Springer
13 years 11 months ago
Structural Equations in Language Learning
In categorial systems with a fixed structural component, the learning problem comes down to finding the solution for a set of typeassignment equations. A hard-wired structural co...
Michael Moortgat
UM
2001
Springer
13 years 11 months ago
Recognizing Time Pressure and Cognitive Load on the Basis of Speech: An Experimental Study
In an experimental environment, we simulated the situation of a user who gives speech input to a system while walking through an airport. The time pressure on the subjects and the ...
Christian A. Müller, Barbara Großmann-H...
MICRO
1998
IEEE
79views Hardware» more  MICRO 1998»
13 years 11 months ago
Widening Resources: A Cost-effective Technique for Aggressive ILP Architectures
The inherent instruction-level parallelism (ILP) of current applications (specially those based on floating point computations) has driven hardware designers and compilers writers...
David López, Josep Llosa, Mateo Valero, Edu...