We present a generic framework for realtime rendering of 3D surfaces. We use the common elevation map primitive, by which a given surface is decomposed into a set of patches. Each...
There are two major approaches for converting a tessellated CAD model that contains inconsistencies like cracks or intersections into a manifold and closed triangle mesh. Surface ...
Buoyant turbulent smoke plumes with a sharp smoke-air interface, such as volcanic plumes, are notoriously hard to simulate. The surface clearly shows small-scale turbulent structu...
F. Labelle and J. Shewchuk [3] have proposed a discrete definition of anisotropic Voronoi diagrams. These diagrams are parametrized by a metric field. Under mild hypotheses on the...
We present an isosurface meshing algorithm, DELISO, based on the Delaunay refinement paradigm. This paradigm has been successfully applied to mesh a variety of domains with guara...