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DSRT
2000
IEEE
14 years 15 days ago
Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities
The problem of network bundwidth limitutions is encountered in ulmost uny distributed virtuul environment or networkedgume. In U typicul client-serversetup, where the virtuul worl...
Chris Faisstnauer, Dieter Schmalstieg, Werner Purg...
SIAMCOMP
2010
104views more  SIAMCOMP 2010»
13 years 2 months ago
Server Scheduling to Balance Priorities, Fairness, and Average Quality of Service
Often server systems do not implement the best known algorithms for optimizing average Quality of Service (QoS) out of concern of that these algorithms may be insufficiently fair ...
Nikhil Bansal, Kirk Pruhs
VTC
2008
IEEE
239views Communications» more  VTC 2008»
14 years 2 months ago
Cross-Layer and Path Priority Scheduling Based Real-Time Video Communications over Wireless Sensor Networks
—This paper addresses the problem of real-time video streaming over a bandwidth and energy constrained wireless sensor network (WSN). Considering the compressed video bit stream ...
Min Chen, Victor C. M. Leung, Shiwen Mao, Ming Li
RTCSA
2008
IEEE
14 years 2 months ago
Real-Time Scheduling Using Credit-Controlled Static-Priority Arbitration
—The convergence of application domains in new systems-on-chip (SoC) results in systems with many applications with a mix of soft and hard real-time requirements. To reduce cost,...
Benny Akesson, Liesbeth Steffens, Eelke Strooisma,...
SIGMETRICS
2006
ACM
128views Hardware» more  SIGMETRICS 2006»
14 years 2 months ago
GPS scheduling: selection of optimal weights and comparison with strict priorities
We consider a system with two service classes with heterogeneous traffic characteristics and Quality-of-Service requirements. The available bandwidth is shared between the two tra...
Pascal Lieshout, Michel Mandjes, Sem C. Borst