We present an algorithm for interactive hair rendering with both single and multiple scattering effects under complex environment lighting. The outgoing radiance due to single sca...
Zhong Ren, Kun Zhou, Tengfei Li, Wei Hua, Baining ...
This paper presents an efficient implementation of moving least square(MLS) approximation for 3D surface reconstruction. The smoothness of the MLS is mainly determined by the weigh...
—This paper presents a fast parallel method to solve the radiative transport equation in inhomogeneous participating media. We apply a novel approximation scheme to find a good ...
Existing techniques for fast, high-quality rendering of translucent materials often fix BSSRDF parameters at precomputation time. We present a novel method for accurate rendering a...
Rui Wang 0004, Ewen Cheslack-Postava, Rui Wang 000...