Most of existing crowd simulation algorithms focus on the moving trajectories of individual agents, while collective group formations are often roughly learned from video examples...
Currently there is a diversity of tools for agent-based simulation, which can be applied to the understanding of social phenomena. Describing this kind of phenomena with a visual l...
This paper describes the design and implementation of a pervasive computing framework, named Physicalnet. Essentially, Physicalnet is a generic paradigm for managing and programmi...
Pascal Vicaire, Zhiheng Xie, Enamul Hoque, John A....
Social insects provide us with a powerful metaphor to create decentralized systems of simple interacting, and often mobile, agents. The emergent collective intelligence of social i...
Eric Bonabeau, Andrej Sobkowski, Guy Theraulaz, Je...
Physical boundaries have caused software systems to become less monolithic and more distributed. The trend is progressing to a point where software systems will consist of numerous...