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CHI
2006
ACM
14 years 7 months ago
"Alone together?": exploring the social dynamics of massively multiplayer online games
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirical data is available to assess their players' social experiences. In this p...
Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Ro...
ISQED
2007
IEEE
165views Hardware» more  ISQED 2007»
14 years 1 months ago
On-Line Adjustable Buffering for Runtime Power Reduction
We present a novel technique to exploit the power-performance tradeoff. The technique can be used stand-alone or in conjunction with dynamic voltage scaling, the mainstream techn...
Andrew B. Kahng, Sherief Reda, Puneet Sharma
WWW
2005
ACM
14 years 8 months ago
Analyzing online discussion for marketing intelligence
We present a system that gathers and analyzes online discussion as it relates to consumer products. Weblogs and online message boards provide forums that record the voice of the p...
Natalie S. Glance, Matthew Hurst, Kamal Nigam, Mat...
COLT
2010
Springer
13 years 5 months ago
Adaptive Subgradient Methods for Online Learning and Stochastic Optimization
We present a new family of subgradient methods that dynamically incorporate knowledge of the geometry of the data observed in earlier iterations to perform more informative gradie...
John Duchi, Elad Hazan, Yoram Singer
CHI
2007
ACM
14 years 7 months ago
The life and death of online gaming communities: a look at guilds in world of warcraft
Massively multiplayer online games (MMOGs) can be fascinating laboratories to observe group dynamics online. In particular, players must form persistent associations or "guil...
Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Ro...