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MIDDLEWARE
2005
Springer
14 years 1 months ago
Matrix: Adaptive Middleware for Distributed Multiplayer Games
Building a distributed middleware infrastructure that provides the low latency required for massively multiplayer games while still maintaining consistency is non-trivial. Previous...
Rajesh Krishna Balan, Maria Ebling, Paul Castro, A...
MM
2010
ACM
137views Multimedia» more  MM 2010»
13 years 7 months ago
Self-diagnostic peer-assisted video streaming through a learning framework
Quality control and resource optimization are challenging problems in peer-assisted video streaming systems, due to their large scales and unreliable peer behavior. Such systems a...
Di Niu, Baochun Li, Shuqiao Zhao
INFOCOM
2010
IEEE
13 years 6 months ago
Incorporating Random Linear Network Coding for Peer-to-Peer Network Diagnosis
—Recent studies show that network coding improves multicast session throughput. In this paper, we demonstrate how random linear network coding can be incorporated to provide netw...
Elias Kehdi, Baochun Li
GRID
2004
Springer
14 years 27 days ago
DIRAC: A Scalable Lightweight Architecture for High Throughput Computing
— DIRAC (Distributed Infrastructure with Remote Agent Control) has been developed by the CERN LHCb physics experiment to facilitate large scale simulation and user analysis tasks...
Andrei Tsaregorodtsev, Vincent Garonne, Ian Stokes...
CLUSTER
2010
IEEE
12 years 11 months ago
Middleware support for many-task computing
Many-task computing aims to bridge the gap between two computing paradigms, high throughput computing and high performance computing. Many-task computing denotes highperformance co...
Ioan Raicu, Ian T. Foster, Mike Wilde, Zhao Zhang,...