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ETFA
2005
IEEE
14 years 1 months ago
LEF closed-loop scheduling policy for real-time control systems
Today there is a significant body of results of resource management in real-time systems. However, most of them are based on "open-loop" strategies and techniques that do...
J. Yepez, Pau Martí, J. Ayza, Josep M. Fuer...
MIDDLEWARE
2005
Springer
14 years 1 months ago
Matrix: Adaptive Middleware for Distributed Multiplayer Games
Building a distributed middleware infrastructure that provides the low latency required for massively multiplayer games while still maintaining consistency is non-trivial. Previous...
Rajesh Krishna Balan, Maria Ebling, Paul Castro, A...
SIGGRAPH
1990
ACM
13 years 12 months ago
Adaptive mesh generation for global diffuse illumination
Rapid developments in the design of algorithms for rendering globally illuminated scenes have taken place in the past five years. Net energy methods such as the hemicube and other...
A. T. Campbell III, Donald S. Fussell
GRAPHICSINTERFACE
2007
13 years 9 months ago
Adapting wavelet compression to human motion capture clips
Motion capture data is an effective way of synthesizing human motion for many interactive applications, including games and simulations. A compact, easy-to-decode representation i...
Philippe Beaudoin, Pierre Poulin, Michiel van de P...
DAC
2009
ACM
14 years 8 months ago
Enabling adaptability through elastic clocks
Power and performance benefits of scaling are lost to worst case margins as uncertainty of device characteristics is increasing. Adaptive techniques can dynamically adjust the mar...
Emre Tuncer, Jordi Cortadella, Luciano Lavagno