Today there is a significant body of results of resource management in real-time systems. However, most of them are based on "open-loop" strategies and techniques that do...
Building a distributed middleware infrastructure that provides the low latency required for massively multiplayer games while still maintaining consistency is non-trivial. Previous...
Rajesh Krishna Balan, Maria Ebling, Paul Castro, A...
Rapid developments in the design of algorithms for rendering globally illuminated scenes have taken place in the past five years. Net energy methods such as the hemicube and other...
Motion capture data is an effective way of synthesizing human motion for many interactive applications, including games and simulations. A compact, easy-to-decode representation i...
Philippe Beaudoin, Pierre Poulin, Michiel van de P...
Power and performance benefits of scaling are lost to worst case margins as uncertainty of device characteristics is increasing. Adaptive techniques can dynamically adjust the mar...