The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
This paper addresses the following question: Do scalable control-flow-insensitive pointer analyses provide the level of precision required to make them useful in compiler optimiza...
Dataflow programming has proven to be popular for representing applications in rapid prototyping tools for digital signal processing (DSP); however, existing dataflow design tools...
Stampede is a parallel programming system to facilitate the programming of interactive multimedia applications on clusters of SMPs. In a Stampede application, a variable number of...