Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...
A plausible representation of relational information among entities in dynamic systems such as a living cell or a social community is a stochastic network which is topologically r...
an be used to abstract away from the physical reality by describing it as components that exist in discrete states with probabilistically invoked actions that change the state. The...
Duncan Gillies, David Thornley, Chatschik Bisdikia...
Affective and human-centered computing have attracted a lot of attention during the past years, mainly due to the abundance of devices and environments able to exploit multimodal i...
Facial activities are the most natural and powerful means of human communication. Spontaneous facial activity is characterized by rigid head movements, non-rigid facial muscular m...