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AFRIGRAPH
2006
ACM
14 years 3 months ago
A GPU based saliency map for high-fidelity selective rendering
The computation of high-fidelity images in real-time remains one of the key challenges for computer graphics. Recent work has shown that by understanding the human visual system,...
Peter Longhurst, Kurt Debattista, Alan Chalmers
ISMAR
2006
IEEE
14 years 3 months ago
Going out: robust model-based tracking for outdoor augmented reality
This paper presents a model-based hybrid tracking system for outdoor augmented reality in urban environments enabling accurate, realtime overlays for a handheld device. The system...
Gerhard Reitmayr, Tom Drummond
WSC
1997
13 years 11 months ago
The Power and Performance of Proof Animation
Proof Animation™ 4.0 is a family of products for animating discrete event simulations. Proof is available in a variety of versions, including an inexpensive, student version, mi...
James O. Henriksen
TSP
2008
178views more  TSP 2008»
13 years 9 months ago
Extended Object Tracking Using Monte Carlo Methods
Abstract-- This paper addresses the problem of tracking extended objects, such as ships or a convoy of vehicles moving in urban environment. Two Monte Carlo techniques for extended...
Donka S. Angelova, Lyudmila Mihaylova
CGF
2004
98views more  CGF 2004»
13 years 9 months ago
Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation
Sound is an indispensable element for the simulation of a realistic virtual environment. Therefore, there has been much recent research focused on the simulation of realistic soun...
Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nis...