Sciweavers

57 search results - page 11 / 12
» Dynamic Power Management of an AMBA-based Platform in System...
Sort
View
DAC
2008
ACM
14 years 7 months ago
Control theory-based DVS for interactive 3D games
We propose a control theory-based dynamic voltage scaling (DVS) algorithm for interactive 3D game applications running on batterypowered portable devices. Using this scheme, we pe...
Yan Gu, Samarjit Chakraborty
IPPS
2007
IEEE
14 years 26 days ago
Analysis of a Computational Biology Simulation Technique on Emerging Processing Architectures
1 Multi-paradigm, multi-threaded and multi-core computing devices available today provide several orders of magnitude performance improvement over mainstream microprocessors. These...
Jeremy S. Meredith, Sadaf R. Alam, Jeffrey S. Vett...
WICON
2008
13 years 8 months ago
SAMPL: a simple aggregation and message passing layer for sensor networks
In recent years, wireless sensor networking has shown great promise in applications ranging from industrial control, environmental monitoring and inventory tracking. Given the res...
Anthony Rowe, Karthik Lakshmanan, Ragunathan Rajku...
RTAS
2008
IEEE
14 years 29 days ago
A Hybrid DVS Scheme for Interactive 3D Games
Interactive 3D games are now widely available on a variety of mobile devices for which battery-life is a major concern. Many of these devices support voltage/frequencyscalable pro...
Yan Gu, Samarjit Chakraborty
CCO
2001
Springer
161views Combinatorics» more  CCO 2001»
13 years 11 months ago
Branch, Cut, and Price: Sequential and Parallel
Branch, cut, and price (BCP) is an LP-based branch and bound technique for solving large-scale discrete optimization problems (DOPs). In BCP, both cuts and variables can be generat...
Laszlo Ladányi, Ted K. Ralphs, Leslie E. Tr...