Program slicing is a well-known methodology that aims at identifying the program statements that (potentially) affect the values computed at some point of interest. Within imperat...
In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...
The development and implementation of new network protocols and applications need accurate, scalable, reconfigurable, and inexpensive tools for debugging, testing, performance tun...
The coordination problem in multi-agent systems is the problem of managing dependencies between the activities of autonomous agents, in conditions of incomplete knowledge about th...
Program slicing is a fundamental operation for many software engineering tools. Currently, the most efficient algorithm for interprocedural slicing is one that uses a program repr...
Thomas W. Reps, Susan Horwitz, Shmuel Sagiv, Genev...