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CGI
1998
IEEE
13 years 11 months ago
Deformable Surfaces for Feature Based Indirect Volume Rendering
In this paper we present an indirect volume visualization method, based on the deformable surface model, which is a three dimensional extension of the snake segmentation method. I...
Christoph Lürig, Leif Kobbelt, Thomas Ertl
VIS
2004
IEEE
166views Visualization» more  VIS 2004»
14 years 8 months ago
Quick-VDR: Interactive View-Dependent Rendering of Massive Models
We present a novel approach for interactive view-dependent rendering of massive models. Our algorithm combines view-dependent simplification, occlusion culling, and out-of-core re...
Sung-Eui Yoon, Brian Salomon, Russell Gayle, Dines...
TVCG
2008
114views more  TVCG 2008»
13 years 7 months ago
Interactive Rendering of Dynamic Geometry
Abstract-- Fluid simulations typically produce complex threedimensional iso-surfaces whose geometry and topology change over time. The standard way of representing such "dynam...
Federico Ponchio, Kai Hormann
VMV
2001
168views Visualization» more  VMV 2001»
13 years 8 months ago
High-quality Volume Rendering of Adaptive Mesh Refinement Data
Adaptive mesh refinement (AMR) is a numerical simulation technique used in computational fluid dynamics (CFD). By using a set of nested grids of different resolutions, AMR combine...
Gunther H. Weber, Oliver Kreylos, Terry J. Ligocki...
SIGGRAPH
1997
ACM
13 years 11 months ago
View-dependent refinement of progressive meshes
Level-of-detail (LOD) representations are an important tool for realtime rendering of complex geometric environments. The previously introduced progressive mesh representation def...
Hugues Hoppe