Current texture analysis methods enable good discrimination but are computationally too expensive for applications which require high frame rates. This occurs because they use red...
Interactive evolutionary computation (IEC) has proven useful in a variety of applications by combining the subjective evaluation of a user with the massive parallel search power o...
Sean R. Szumlanski, Annie S. Wu, Charles E. Hughes
Interactive evolutionary computation (IEC) has proven useful in a variety of applications by combining the subjective evaluation of a user with the massive parallel search power o...
Sean R. Szumlanski, Annie S. Wu, Charles E. Hughes
Traditional compilers perform their code generation tasks based on a fixed, pre-determined instruction set. This paper describes the implementation of a compiler that determines ...
A dynamic layer representation is proposed in this paper for tracking moving objects. Previous work on layered representations has largely concentrated on two-/multiframe batch fo...