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CGF
1998
213views more  CGF 1998»
13 years 8 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
KI
2001
Springer
14 years 1 months ago
Extracting Situation Facts from Activation Value Histories in Behavior-Based Robots
The paper presents a new technique for extracting symbolic ground facts out of the sensor data stream in autonomous robots for use under hybrid control architectures, which compris...
Frank Schönherr, Mihaela Cistelecan, Joachim ...
DEDS
2000
83views more  DEDS 2000»
13 years 8 months ago
Synthesis of Discrete-Event Controllers Based on the Signal Environment
In this paper, we present the integration of controller synthesis techniques in the SIGNAL environment through the description of a tool dedicated to the incremental construction o...
Hervé Marchand, Patricia Bournai, Michel Le...
ANSS
2007
IEEE
14 years 3 months ago
Vehicular Mobility Simulation for VANETs
During the last few years, continuous progresses in wireless communications have opened new research fields in computer networking, aimed at extending data networks connectivity ...
Marco Fiore, Jérôme Härri, Fethi...
DIGRA
2005
Springer
14 years 2 months ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal