Sciweavers

294 search results - page 15 / 59
» Dynamic Textures
Sort
View
ICIP
2008
IEEE
14 years 3 months ago
Dynamic background modeling and subtraction using spatio-temporal local binary patterns
Traditional background modeling and subtraction methods have a strong assumption that the scenes are of static structures with limited perturbation. These methods will perform poo...
Shengping Zhang, Hongxun Yao, Shaohui Liu
EGH
2003
Springer
14 years 1 months ago
Simulation of cloud dynamics on graphics hardware
This paper presents a physically-based, visually-realistic interactive cloud simulation. Clouds in our system are modeled using partial differential equations describing fluid mot...
Mark J. Harris, William V. Baxter, Thorsten Scheue...
ISCAS
2006
IEEE
124views Hardware» more  ISCAS 2006»
14 years 2 months ago
Systematic design flow for dynamic data management in visual texture decoder of MPEG-4
Abstract— There is a clear trend of future embedded systems in moving toward wireless, multimedia, multi-functional and ubiquitous applications. This emerges new challenges in th...
Alexandros Bartzas, Miguel Peón Quiró...
WSCG
2003
155views more  WSCG 2003»
13 years 10 months ago
Recovering Registered Geometry and High Dynamic Range Texture with Coded Structured Light
In the last two decades the problem of accurately capturing the geometry of an object was extensively studied, while the acquisition of high-quality textures only in recent years ...
Asla Medeiros Sá, Paulo Cezar Pinto Carvalh...
CGF
2008
109views more  CGF 2008»
13 years 8 months ago
Occlusion Textures for Plausible Soft Shadows*
Authors' version: This paper presents a novel approach to obtain plausible soft shadows for complex dynamic scenes and a rectangular light source. We estimate the lights occl...
Elmar Eisemann, Xavier Décoret