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RT
2004
Springer
14 years 2 months ago
Rendering Forest Scenes in Real-Time
Forests are crucial for scene realism in applications such as flight simulators. This paper proposes a new representation allowing for the real-time rendering of realistic forest...
Philippe Decaudin, Fabrice Neyret
SI3D
2003
ACM
14 years 1 months ago
Perceptually guided simplification of lit, textured meshes
We present a new algorithm for best-effort simplification of polygonal meshes based on principles of visual perception. Building on previous work, we use a simple model of low-lev...
Nathaniel Williams, David P. Luebke, Jonathan D. C...
CVPR
2004
IEEE
14 years 10 months ago
MetaMorphs: Deformable Shape and Texture Models
We present a new class of deformable models, MetaMorphs, whose formulation integrates both shape and interior texture. The model deformations are derived from both boundary and re...
Xiaolei Huang, Dimitris N. Metaxas, Ting Chen
VISUALIZATION
2003
IEEE
14 years 1 months ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
ECCV
2006
Springer
14 years 10 months ago
Unsupervised Texture Segmentation with Nonparametric Neighborhood Statistics
Abstract. This paper presents a novel approach to unsupervised texture segmentation that relies on a very general nonparametric statistical model of image neighborhoods. The method...
Suyash P. Awate, Tolga Tasdizen, Ross T. Whitaker