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CIE
2010
Springer
14 years 1 months ago
Focusing in Asynchronous Games
Game semantics provides an interactive point of view on proofs, which enables one to describe precisely their dynamical behavior during cut elimination, by considering formulas as ...
Samuel Mimram
ICDE
2004
IEEE
110views Database» more  ICDE 2004»
14 years 10 months ago
LDC: Enabling Search By Partial Distance In A Hyper-Dimensional Space
Recent advances in research fields like multimedia and bioinformatics have brought about a new generation of hyper-dimensional databases which can contain hundreds or even thousan...
Nick Koudas, Beng Chin Ooi, Heng Tao Shen, Anthony...
VVS
2000
IEEE
171views Visualization» more  VVS 2000»
14 years 1 months ago
Fast CSG voxelization by frame buffer pixel mapping
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...
Shiaofen Fang, Duoduo Liao
STACS
1992
Springer
14 years 23 days ago
A Simplified Technique for Hidden-Line Elimination in Terrains
In this paper we give a practical and e cient output-sensitive algorithm for constructing the display of a polyhedral terrain. It runs in Od + nlog2 n time and uses On n space, wh...
Franco P. Preparata, Jeffrey Scott Vitter
ICDE
2007
IEEE
109views Database» more  ICDE 2007»
14 years 10 months ago
Evaluating Proximity Relations Under Uncertainty
For location-based services it is often essential to efficiently process proximity relations among mobile objects, such as to establish whether a group of friends or family member...
Zhengdao Xu, Hans-Arno Jacobsen