The Goal Decomposition Tree model has been introduced in 2005 by Mermet et al. [9] to specify and verify the behaviour of an agent evolving in a dynamic environment. This model pr...
We introduce hybrid rendering, a scheme that dynamically ray traces the local geometry of reflective and refractive objects, but approximates more distant geometry by hardwaresupp...
We present a new sampling method for procedural and complex geometries, which allows interactive point-based modeling and rendering of such scenes. For a variety of scenes, object-...
The design of external index structures for one- and multidimensional extended objects is a long and well studied subject in basic database research. Today, more and more commercia...
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...