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CGF
2000
197views more  CGF 2000»
13 years 8 months ago
Modelling Virtual Cities Dedicated to Behavioural Animation
In order to populate virtual cities, it is necessary to specify the behaviour of dynamic entities such as pedestrians or car drivers. Since a complete mental model based on vision...
Gwenola Thomas, Stéphane Donikian
VR
2009
IEEE
200views Virtual Reality» more  VR 2009»
14 years 3 months ago
Can Camera Motions Improve the Perception of Traveled Distance in Virtual Environments?
This paper reports one experiment conducted to evaluate the influence of oscillating camera motions on the perception of traveled distances in virtual environments. In the experi...
Léo Terziman, Anatole Lécuyer, S&eac...
PRESENCE
2002
119views more  PRESENCE 2002»
13 years 8 months ago
Visual Homing Is Possible Without Landmarks: A Path Integration Study in Virtual Reality
The literature often suggests that proprioceptive and especially vestibular cues are required for navigation and spatial orientation tasks involving rotations of the observer. To ...
Bernhard E. Riecke, Henricus A. H. C. van Veen, He...
ICMCS
2005
IEEE
91views Multimedia» more  ICMCS 2005»
14 years 2 months ago
An Intuitive Graphic Environment for Navigation and Classification of Multimedia Documents
In this work we propose an intuitive graphic framework for the effective visualization of MPEG-7 low-level features, in the context of classification and annotation of audio-visu...
Marco Campanella, Riccardo Leonardi, Pierangelo Mi...
SI3D
2003
ACM
14 years 1 months ago
Incorporating dynamic real objects into immersive virtual environments
We present algorithms that enable virtual objects to interact with and respond to virtual representations, avatars, of real objects. These techniques allow dynamic real objects, s...
Benjamin Lok, Samir Naik, Mary C. Whitton, Frederi...