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NETGAMES
2004
ACM
14 years 27 days ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
ICNS
2008
IEEE
14 years 1 months ago
Effairness: Dealing with Time in Congestion Control Evaluation
Congestion control algorithms are traditionally evaluated in contrast to ideal capacity allocations that specify instantaneous efficient fair rates for application sessions but i...
Sergey Gorinsky, Harrick M. Vin
ISPDC
2005
IEEE
14 years 1 months ago
Adaptive window scheduling for a hierarchical agent system
DIET (Distributed Interactive Engineering Toolbox) is a toolbox for the construction of Network Enabled Server (NES) systems. For most NES systems, as for most grid middleware sys...
Holly Dail, Frederic Desprez
ISCA
2009
IEEE
159views Hardware» more  ISCA 2009»
14 years 2 months ago
End-to-end register data-flow continuous self-test
While Moore’s Law predicts the ability of semi-conductor industry to engineer smaller and more efficient transistors and circuits, there are serious issues not contemplated in t...
Javier Carretero, Pedro Chaparro, Xavier Vera, Jau...
SERP
2003
13 years 8 months ago
Performance of Service-Discovery Architectures in Response to Node Failures
Current trends suggest future software systems will rely on service-discovery protocols to combine and recombine distributed services dynamically in reaction to changing condition...
Christopher Dabrowski, Kevin L. Mills, Andrew L. R...