In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
Congestion control algorithms are traditionally evaluated in contrast to ideal capacity allocations that specify instantaneous efficient fair rates for application sessions but i...
DIET (Distributed Interactive Engineering Toolbox) is a toolbox for the construction of Network Enabled Server (NES) systems. For most NES systems, as for most grid middleware sys...
While Moore’s Law predicts the ability of semi-conductor industry to engineer smaller and more efficient transistors and circuits, there are serious issues not contemplated in t...
Javier Carretero, Pedro Chaparro, Xavier Vera, Jau...
Current trends suggest future software systems will rely on service-discovery protocols to combine and recombine distributed services dynamically in reaction to changing condition...
Christopher Dabrowski, Kevin L. Mills, Andrew L. R...