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» Dynamic and Distributed Interaction Protocols
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112
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MM
2004
ACM
104views Multimedia» more  MM 2004»
15 years 8 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
134
Voted
GECCO
2004
Springer
106views Optimization» more  GECCO 2004»
15 years 8 months ago
Evolving En-Route Caching Strategies for the Internet
Nowadays, large distributed databases are commonplace. Client applications increasingly rely on accessing objects from multiple remote hosts. The Internet itself is a huge network ...
Jürgen Branke, Pablo Funes, Frederik Thiele
IPPS
2002
IEEE
15 years 7 months ago
Adaptive Soft Real-Time Java within Heterogeneous Environments
Traditional real-time software development methodologies require full knowledge of the resource capability of target platforms during the development stage. However, such knowledg...
Matt W. Mutka, Ren-Song Ko
119
Voted
IEEEPACT
1999
IEEE
15 years 7 months ago
The Effect of Program Optimization on Trace Cache Efficiency
Trace cache, an instruction fetch technique that reduces taken branch penalties by storing and fetching program instructions in dynamic execution order, dramatically improves inst...
Derek L. Howard, Mikko H. Lipasti
122
Voted
EUROPAR
1998
Springer
15 years 6 months ago
Performance Measurement of Interpreted Programs
Abstract. In an interpreted execution there is an interdependence between the interpreter's execution and the interpreted application's execution; the implementation of t...
Tia Newhall, Barton P. Miller