Recent advances have brought real-time physically based simulation within reach, but simulations are still difficult to control in real time. We present interactive simulations of...
Traditionally, analysis of flow fields resulting from computational fluid dynamics (CFD) calculations is a sequential process. The flow area defined by surrounding geometry is tes...
We present a new discrete velocity-level formulation of frictional contact dynamics that reduces to a pair of coupled projections and introduce a simple fixed-point property of th...
Danny M. Kaufman, Shinjiro Sueda, Doug L. James, D...
We present a method for real-time simulation of 3dimensional fire inspired by an old mechanical trick known as the “silk torch”. Motivated by the proven illusive effect of si...
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...