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TOG
2008
106views more  TOG 2008»
13 years 7 months ago
Real-time control of physically based simulations using gentle forces
Recent advances have brought real-time physically based simulation within reach, but simulations are still difficult to control in real time. We present interactive simulations of...
Jernej Barbic, Jovan Popovic
VLUDS
2010
212views Visualization» more  VLUDS 2010»
13 years 2 months ago
Open Problems in Computational Steering of Massive Parallel Unstructured Grid Based CFD Simulations
Traditionally, analysis of flow fields resulting from computational fluid dynamics (CFD) calculations is a sequential process. The flow area defined by surrounding geometry is tes...
Christian Wagner
TOG
2008
122views more  TOG 2008»
13 years 7 months ago
Staggered projections for frictional contact in multibody systems
We present a new discrete velocity-level formulation of frictional contact dynamics that reduces to a pair of coupled projections and introduce a simple fixed-point property of th...
Danny M. Kaufman, Shinjiro Sueda, Doug L. James, D...
MMM
2006
Springer
111views Multimedia» more  MMM 2006»
14 years 1 months ago
Real-time 3D fire simulation using a spring-mass model
We present a method for real-time simulation of 3dimensional fire inspired by an old mechanical trick known as the “silk torch”. Motivated by the proven illusive effect of si...
Murat Balci, Hassan Foroosh
CVGIP
2006
106views more  CVGIP 2006»
13 years 7 months ago
Precomputing avatar behavior from human motion data
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
Jehee Lee, Kang Hoon Lee