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CGF
2008
340views more  CGF 2008»
15 years 4 months ago
Articulated Object Reconstruction and Markerless Motion Capture from Depth Video
We present an algorithm for acquiring the 3D surface geometry and motion of a dynamic piecewise-rigid object using a single depth video camera. The algorithm identifies and tracks...
Yuri Pekelny, Craig Gotsman
177
Voted
CGF
2011
14 years 7 months ago
Two-Level Grids for Ray Tracing on GPUs
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynamic scenes. We propose a massively parallel, sort-based construction algorithm an...
Javor Kalojanov, Markus Billeter, Philipp Slusalle...
106
Voted
COMCOM
2008
62views more  COMCOM 2008»
15 years 3 months ago
Scalable multicasting with network-aware geometric overlay
It is crucial to design an efficient network-aware overlay network to enable multicast service to adjust under the dynamic underlying network conditions and node churn in a scalab...
Eng Keong Lua, Xiaoming Zhou, Jon Crowcroft, Piet ...
CG
2004
Springer
15 years 3 months ago
A survey of point-based techniques in computer graphics
In recent years point-based geometry has gained increasing attention as an alternative surface representation, both for efficient rendering and for flexible geometry processing of...
Leif Kobbelt, Mario Botsch
ICPR
2010
IEEE
15 years 2 months ago
An Exploration Scheme for Large Images: Application to Breast Cancer Grading
—Most research works focus on pattern recognition within a small sample images but strategies for running efficiently these algorithms over large images are rarely if ever speci...
Antoine Veillard, Nicolas Lomenie, Daniel Racocean...