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CG
2004
Springer

A survey of point-based techniques in computer graphics

13 years 11 months ago
A survey of point-based techniques in computer graphics
In recent years point-based geometry has gained increasing attention as an alternative surface representation, both for efficient rendering and for flexible geometry processing of highly complex 3D-models. Point-sampled objects do neither have to store nor to maintain globally consistent topological information. Therefore they are more flexible compared to triangle meshes when it comes to handling highly complex or dynamically changing shapes. In this paper, we make an attempt to give an overview of the various point-based methods that have been proposed over the last years. In particular we review and evaluate different shape representations, geometric algorithms, and rendering methods, which use points as a universal graphics primitive. r 2004 Elsevier Ltd. All rights reserved.
Leif Kobbelt, Mario Botsch
Added 16 Dec 2010
Updated 16 Dec 2010
Type Journal
Year 2004
Where CG
Authors Leif Kobbelt, Mario Botsch
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