- This paper presents a third-order spline interpolation based trajectory planning method which is aiming to achieve smooth biped swing leg trajectory by reducing the instant veloc...
As agents begin to perform complex tasks alongside humans as collaborative teammates, it becomes crucial that the resulting humanmultiagent teams adapt to time-critical domains. I...
We describe an approach to building brain-computer interfaces (BCI) based on graphical models for probabilistic inference and learning. We show how a dynamic Bayesian network (DBN...
Reinforcement learning is a paradigm under which an agent seeks to improve its policy by making learning updates based on the experiences it gathers through interaction with the en...
Background: Expression Quantitative Trait Locus (eQTL) mapping methods have been used to identify the genetic basis of gene expression variations. To map eQTL, thousands of expres...