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DAGSTUHL
1997
13 years 10 months ago
Fast and Accurate Collision Detection for Virtual Environments
A realistic simulation system, which couples geometry and physics, can provide a useful toolkit for virtual environments. Interactions among moving objects in the virtual worlds a...
Ming C. Lin
BROADNETS
2007
IEEE
14 years 3 months ago
Modeling and analysis of worm interactions (war of the worms)
—“War of the worms” is a war between opposing computer worms, creating complex worm interactions as well as detrimental impact on infrastructure. For example, in September 20...
Sapon Tanachaiwiwat, Ahmed Helmy
ICMCS
2006
IEEE
142views Multimedia» more  ICMCS 2006»
14 years 3 months ago
Music Signal Synthesis using Sinusoid Models and Sliding-Window Esprit
This paper proposes a music signal synthesis scheme that is based on sinusoid modeling and sliding-window ESPRIT. Despite widely used audio coding standards, effectively synthesiz...
Anders Gunnarsson, Irene Gu
CODES
2003
IEEE
14 years 2 months ago
RTOS scheduling in transaction level models
the level of abstraction in system design promises to enable faster exploration of the design space at early stages. While scheduling decision for embedded software has great impa...
Haobo Yu, Andreas Gerstlauer, Daniel Gajski
CA
1999
IEEE
14 years 1 months ago
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
James J. Kuffner Jr., Jean-Claude Latombe