Recent research has demonstrated the effectiveness of complex skeletal primitives such as subdivision curves and surfaces in implicit surface modeling. This paper presents a hiera...
In this paper we present a method to achieve interactive rendering of smooth terrain based on coarse data. Therefore we use adaptive subdivision surfaces which are calculated on t...
An interactive visualization of weighted three-dimensional -hulls is presented for static and dynamic spheres. The -hull is analytically computed and represented by a triangulated...
Amitabh Varshney, Frederick P. Brooks Jr., William...
In recent years subdivision methods have been one of the most successful techniques applied to the multi-resolution representation and visualization of surface meshes. Extension t...
This paper introduces a method for smoothing complex, noisy surfaces, while preserving (and enhancing) sharp, geometric features. It has two main advantages over previous approach...
Tolga Tasdizen, Ross T. Whitaker, Paul Burchard, S...