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SIGECOM
2003
ACM
89views ECommerce» more  SIGECOM 2003»
14 years 2 months ago
Information incorporation in online in-Game sports betting markets
We analyze data from 52 online in-game sports betting markets (where betting is allowed continuously throughout a game), including 34 markets based on soccer (European football) g...
Sandip Debnath, David M. Pennock, C. Lee Giles, St...
AGENTCL
2003
Springer
14 years 2 months ago
A Cooperative Dialogue Game for Resolving Ontological Discrepancies
The goal of this paper is to present a computational framework that enables us to generate elementary speech act sequences in a dialogue between an electronic assistant and a compu...
Robbert-Jan Beun, Rogier M. van Eijk
AGENTCL
2003
Springer
14 years 2 months ago
Conventional Signalling Acts and Conversation
This article aims to provide foundations for a new approach to Agent Communication Languages (ACLs). First, we present the theory of signalling acts. In contrast to current approa...
Andrew J. I. Jones, Xavier Parent
AP2PC
2003
Springer
14 years 2 months ago
Multi-agent Interaction Technology for Peer-to-Peer Computing in Electronic Trading Environments
Open trading environments involve a type of peer-to-peer computing characterised by well-defined interaction protocols that are used by the traders and sometimes updated dynamicall...
Martin K. Purvis, Mariusz Nowostawski, Stephen Cra...
ESOP
2003
Springer
14 years 2 months ago
Modeling Web Interactions
Programmers confront a minefield when they design interactive Web programs. Web interactions take place via Web browsers. With browsers, consumers can whimsically navigate among t...
Paul T. Graunke, Robert Bruce Findler, Shriram Kri...